Post by sparkmane on Jun 10, 2016 2:18:40 GMT
A Rank 5 Silver Fang Ahroun came to the caern, accompianied by elder Silver Fang Philodox Truth-Lies-Within. He introduced himself as Prince-Silver-Smile, having been 5th rank for a while and looking for his own caern to run. Since Ekko was only rank 4, he ousted her and took over.
Ekko challenged Truth-Lies-Within for her own 5th rank so she would be able to then challenge Prince for her sept back. Truth-Lies-Within sent her on 'the Quest of the Five Secrets' in which she needed to learn 5 gifts from different Fera all over the world.
While she was gone, Prince led the Twilight Dawn to victory against the Hive of the Hungry Night, a hive of unholy mutant BSD with bat wings and the ability to fly. Their totem, an avatar of Bat, was captured and taken home to attempt healing and purification. The Hive of the Hungry Night is slated to be given to the local Bone Gnawers who will have it re-dedicated as a caern under the watch of Coyote.
The Prince made the following changes to the caern:
After many weeks Ekko finished her challenge and came home. The Prince offered to let her stay as a septmate and just be a mother to her children, but she declined and challenged him. For his challenge he selcetted the Ultimate beach Body Challenge - a 4-stage event of beauty, surfing, talent, and bodybuilding. The score remained even through the first three events, until the their event when Ekko noticed a flaw in the prince's appearance. Exploiting it, she revealed that Prince-Silver-Smile had actually been Too-Many-Waffles the whole time! Waffles fled the scene, and without her actually having been a Rank 5 garou, there was never any claim to Alphaship and Ekko defaulted back to being in charge of the Twilight Dawn.
Ekko gained the following things:
True Intentions - Rank 1 Rokea Dimwater Gift
Rokea Breed Book page 71-72
Similar to the Philodox Gift: Truth of Gaia, this Gift allows the Dimwater to determine a target's goal during any given action. For example, if used on a human wading after young sharks in the shallows, the Gift shows the Rokea what the human plans to do with them. True Intentions does not work on spoken words, only on actions, and is taught by a spirit-servant of Sea.
System: The player rolls intelligence+Empathy (difficulty of the target's Manipulation+Subterfuge). Miltiple successes grant slightly better understanding of the targets motivations behind his actions (e.g. whether hs is being coerced).
Bunyip's Boom - Rank 3 Mokole Gungaman Gift
Mokole Breed Book page 81
The Gumagan may reach into Mnesis and imitate the mournful cry of the Bunyip. This Gift is taught by servants of Mu-ru-bul Tu-ru-dan the Bunyip.
System: The Gumagan spends one Gnosis and rolls Charisma + Performance, difficulty 7. Anyone who hears this roaring noise loses a number of Willpower points equal to the number of successes scored by the Gumagan. Many foes flee on hearing the echoes of the Land's past.
Ease the Fevered Mind - Rank 3 Gurahl Gift
Gurahl Breed Book page 104
With this Gift, a Gurahl can minister to victims of emotional or spiritual trauma. In this fashion, the Gurahl may treat victims whose minds have fractured into multiple personalities, guide schizophrenics back from their delusional realities and heal traumatised or abused individuals. Regardless of whether a patient from a physiologically based mental illness or stress- or trauma-related problems, the effects of this Git can temporarily remove or ease the effects of many common Derangements. Through repeated use of this Gift on the same individual, and by expending Willpower over an extended period of time, a Gurahl can permanently remove a Derangement.
System: For each success in a perception+Medicien roll (difficulty 7) the Gurahl may suppress his target's insanity, extended turmoil, or Derangement for one scene. By amassinf 20 successes over an extended period of time (with no intervening failures or botches), a Gurahl may succeed in the permanent removal of a Derangement or mental disease. No successes indicates that the Gurahl has failed in using the Gift to calm or soothe her patient, while a Botch inflicts the targeted Derangement or trauma upon the Gurahl herself for as long as the ST deems is necessary to overcome it. Gurahl may not apply this Gift to themselves. Although a Gurahl may sometimes effect miraculous cures through the use of this Gift, unless the root cause of the problem is addressed, the Derangement or trauma may recur.
Elemental Meld - Level 4 Kitsune Eji Gift
Hengeyokai page 167
This Gift allows the Eji to transform into any physical element (earth, water, fire or air), allowing her to merge with and move through that element. It can serve as a vehicle for scouting or escape. On attaining rank five, the Kitsune can change into secondary elements (mist, electricity, moonlight, etc.). Elemental spirits teach the Gift.
System: The Kitsune spends a point of Gnosis and rolls Manipulation + Gnosis (difficulty 8). He must be in contact with the desired element to change and changes on contact so he takes no harm from ones such as fire or lightning. He reverts to his natural form on leaving the element. When taking the new form, the Kitsune gains its immunities (water is bullet proof, air can escape from anything except hermetically sealed containment) and limitation (water can he frozen, fire needs oxygen). His body remains the same size and in one piece hut can distort (flattening, stretching, etc.) to avoid obstacles. Movement is at the Kitsune’s normal rate. Silver, radioactivity and toxic waste harm him as normal and will bar his progress. Kitsune may not become one with radioactivity or toxic waste without joining the Wyrm. While merged, the Nine-tails is hard to detect. Observers need enhanced senses and a successful Perception + Alertness roll (difficulty 9) to spot him.
Bloodletting Bite Level 2 Camazotz Gift
Past Lives page 92
The werebat’s saliva becomes a supernatural anticoagulant, causing her victims to bleed dramatically. System: The player may spend one Gnosis after a successful bite. The victim suffers one additional level of unsoakable lethal damage at the end of each subsequent turn, for (Gnosis) turns. Vampires lose one blood point per turn rather than suffering damage.
Feathered Cape
This is a fluffy cape of silver feathers with a large ruff around the neck. it is crafted by Silver Fang kinfolk, but is not magical. It proves 2 soak dice versus Energy damage and 1 soak die versus all other damage.
Winged Heart board
A nice red surfboard woth a gold detail of a winged heart on it.
Ekko challenged Truth-Lies-Within for her own 5th rank so she would be able to then challenge Prince for her sept back. Truth-Lies-Within sent her on 'the Quest of the Five Secrets' in which she needed to learn 5 gifts from different Fera all over the world.
While she was gone, Prince led the Twilight Dawn to victory against the Hive of the Hungry Night, a hive of unholy mutant BSD with bat wings and the ability to fly. Their totem, an avatar of Bat, was captured and taken home to attempt healing and purification. The Hive of the Hungry Night is slated to be given to the local Bone Gnawers who will have it re-dedicated as a caern under the watch of Coyote.
The Prince made the following changes to the caern:
- A deal was struck with various water spirits. They now frequent the caern shower, and by investing a Gnosis point into a showerhead a bather can enjoy the effects of a Rite of Cleansing as they clean up. Anything washed under an activated head will be cleansed as per the rite.
- Five roomy and cozy secluded cabins have been built on the caern property. These are Pack Houses, and the Alpha can award the key to one to the alpha of any pack they feel worthy. The prince hopes this will encourage the Garou to form more packs. Pack House 1 has been given to Ariana for her pack.
- The prince has erected an open-air warrior shrine in a quiet, private spot. It contains statures of warriors, resting places for grand weapons, and a shrines to the appropriate spirits. There are always plentiful War and Ancestor spirits there, usually at least a little friendly. It is a welcome place to hold warrior revels. Rolls for the Ancestor background can be made there at -1 Difficulty once proper respect has been paid.
- A zoologist kinfolk has been brought in and hired to run a Kinfolk Exchange. She coordinates with other septs world-wide to find ready-to-mate lupus kinfolk and pair them up with other lupus kinfolk or lupus Garou to encourage healthy births. The program, if supported, has the potential to greatly improve the number and quality of wolf kinfolk and wolf-born werewolves.
- As a surprise, the prince has made a miniature copy of Ekko's throne - just right for Anina. It can sit next to the throne of the Alpha and Anina can watch and learn the wisdom she will need to lead some day. It comes with a scepter with which she can poke people who come too close to the Alpha.
After many weeks Ekko finished her challenge and came home. The Prince offered to let her stay as a septmate and just be a mother to her children, but she declined and challenged him. For his challenge he selcetted the Ultimate beach Body Challenge - a 4-stage event of beauty, surfing, talent, and bodybuilding. The score remained even through the first three events, until the their event when Ekko noticed a flaw in the prince's appearance. Exploiting it, she revealed that Prince-Silver-Smile had actually been Too-Many-Waffles the whole time! Waffles fled the scene, and without her actually having been a Rank 5 garou, there was never any claim to Alphaship and Ekko defaulted back to being in charge of the Twilight Dawn.
Ekko gained the following things:
True Intentions - Rank 1 Rokea Dimwater Gift
Rokea Breed Book page 71-72
Similar to the Philodox Gift: Truth of Gaia, this Gift allows the Dimwater to determine a target's goal during any given action. For example, if used on a human wading after young sharks in the shallows, the Gift shows the Rokea what the human plans to do with them. True Intentions does not work on spoken words, only on actions, and is taught by a spirit-servant of Sea.
System: The player rolls intelligence+Empathy (difficulty of the target's Manipulation+Subterfuge). Miltiple successes grant slightly better understanding of the targets motivations behind his actions (e.g. whether hs is being coerced).
Bunyip's Boom - Rank 3 Mokole Gungaman Gift
Mokole Breed Book page 81
The Gumagan may reach into Mnesis and imitate the mournful cry of the Bunyip. This Gift is taught by servants of Mu-ru-bul Tu-ru-dan the Bunyip.
System: The Gumagan spends one Gnosis and rolls Charisma + Performance, difficulty 7. Anyone who hears this roaring noise loses a number of Willpower points equal to the number of successes scored by the Gumagan. Many foes flee on hearing the echoes of the Land's past.
Ease the Fevered Mind - Rank 3 Gurahl Gift
Gurahl Breed Book page 104
With this Gift, a Gurahl can minister to victims of emotional or spiritual trauma. In this fashion, the Gurahl may treat victims whose minds have fractured into multiple personalities, guide schizophrenics back from their delusional realities and heal traumatised or abused individuals. Regardless of whether a patient from a physiologically based mental illness or stress- or trauma-related problems, the effects of this Git can temporarily remove or ease the effects of many common Derangements. Through repeated use of this Gift on the same individual, and by expending Willpower over an extended period of time, a Gurahl can permanently remove a Derangement.
System: For each success in a perception+Medicien roll (difficulty 7) the Gurahl may suppress his target's insanity, extended turmoil, or Derangement for one scene. By amassinf 20 successes over an extended period of time (with no intervening failures or botches), a Gurahl may succeed in the permanent removal of a Derangement or mental disease. No successes indicates that the Gurahl has failed in using the Gift to calm or soothe her patient, while a Botch inflicts the targeted Derangement or trauma upon the Gurahl herself for as long as the ST deems is necessary to overcome it. Gurahl may not apply this Gift to themselves. Although a Gurahl may sometimes effect miraculous cures through the use of this Gift, unless the root cause of the problem is addressed, the Derangement or trauma may recur.
Elemental Meld - Level 4 Kitsune Eji Gift
Hengeyokai page 167
This Gift allows the Eji to transform into any physical element (earth, water, fire or air), allowing her to merge with and move through that element. It can serve as a vehicle for scouting or escape. On attaining rank five, the Kitsune can change into secondary elements (mist, electricity, moonlight, etc.). Elemental spirits teach the Gift.
System: The Kitsune spends a point of Gnosis and rolls Manipulation + Gnosis (difficulty 8). He must be in contact with the desired element to change and changes on contact so he takes no harm from ones such as fire or lightning. He reverts to his natural form on leaving the element. When taking the new form, the Kitsune gains its immunities (water is bullet proof, air can escape from anything except hermetically sealed containment) and limitation (water can he frozen, fire needs oxygen). His body remains the same size and in one piece hut can distort (flattening, stretching, etc.) to avoid obstacles. Movement is at the Kitsune’s normal rate. Silver, radioactivity and toxic waste harm him as normal and will bar his progress. Kitsune may not become one with radioactivity or toxic waste without joining the Wyrm. While merged, the Nine-tails is hard to detect. Observers need enhanced senses and a successful Perception + Alertness roll (difficulty 9) to spot him.
Bloodletting Bite Level 2 Camazotz Gift
Past Lives page 92
The werebat’s saliva becomes a supernatural anticoagulant, causing her victims to bleed dramatically. System: The player may spend one Gnosis after a successful bite. The victim suffers one additional level of unsoakable lethal damage at the end of each subsequent turn, for (Gnosis) turns. Vampires lose one blood point per turn rather than suffering damage.
Feathered Cape
This is a fluffy cape of silver feathers with a large ruff around the neck. it is crafted by Silver Fang kinfolk, but is not magical. It proves 2 soak dice versus Energy damage and 1 soak die versus all other damage.
Winged Heart board
A nice red surfboard woth a gold detail of a winged heart on it.