Post by Lisa on Nov 5, 2016 13:32:00 GMT
Jamaka's
These are our spirits guides wolves would call them totems.
We do not choose the Jamaka for they choose us.
They watch our dead deed and our lives.
Some of us may even lose our Spirit guides if we are not careful
**************************************************************************************************
Tzinzie
Background Cost: 2
Buzzing eternally,
Tzinzie the Fly Lord spins across the universe,
biting whoever he pleases and pestering folks for
the sheer hell of it.
He stands for elusiveness,
for a trickster nature which flits past larger,
slower beings, tantalizes them with a false promises,
and disappears, laughing.
Most Bastet pay no mind to this annoying spirit,
but those who understand him
(usually Bubasti, Ceilican or Qualmi)
realize what a profound folly-finder Tzinzie can be.
By dancing under the nose of the serious and the Wrathful,
the Fly Lord points out their own foolishness.
Those who join his dance find the steps becomes that much easier.
Favors: Cats who ally themselves with Tzinzie often learn the Catfeet,
First Strike and Swipe Gifts,
and gain an extra dot in Dexterity when feeing from a bigger,
more powerful opponent.
Ban: Tzinzie's chosen must never bully the weak,
nor should they let a self-important person rest peacefully.
********************************************************************************************************
Ika-Ika the Monkey King
Background Cost: 3
A noisy and boisterous spirit,
Ika-Ika represents caprice, mischief,
nonsense and ferocity; his friends, however,
understand the wisdom inherent in Monkey King's chaos,
and respect his drive to break rules whenever possible.
When he finds someone he respects (a rare occurrence),
Ika-Ika is a loyal and powerful ally.
While he might kid his friends,
or play pranks on them,k he'll be the
first Jamak to show up if something's wrong.
The Bagheera and Swara find Ika-Ika amusing,
while the more serious Khan and Simba resent his careless ways.
Bubasti, as a rule, hate this mad spirit,
and avoid those who befriend him.
Naturally, he loves to annoy their kind,
and favors a cat who does the same.
Favors: A Favor from the Monkey King means a
extra dot in Dexterity and Acrobatics,
which last the remainder of the day.
On a more permanent basis,
he sometimes teaches his friends the Gifts
like Treeclimber, Farsight, Clawstorm and Monkey's Uncle.
These last two Gifts he leaves for respected allies,
not simple buddies; a Bastet must achieve at least
Third Rank and maintain a long alliance
with Ika-Ika to receive such valuable Favors.
Ban: Ika-Ika likes anarchy;
his friends have to know how to kick
down the walls and let loose.
Even so, they should know where to stop:
the Monkey King is wise chaos, not cruelty.
They should also understand the value of friendship.
When he's feeling wild, I
ka-Ika might show up in person,
either as a monkey or as crazy man.
His friends should welcome him if they want to keep him.
*****************************************************************************************************************
Mantis
Background Cost: 2
The creator of the world according to some folklore,
the wise and patient Mantis dreams its way out of trouble.
This Jamak knows the seven levels of silence,
from meditation to death, and teaches them to its allies.
When some problem threatens, Mantis folds itself still and waits.
Sooner or later, the solution comes.
The Khan and Bagheera understand Mantis' wisdom,
and the Simba of the Kalahari claim its example helped
them temper their tribal rage.
Favors: Mantis sends dreams and prophecies
to those who understand how to be still.
In game terms, this lowers the difficulty for
rolls involving Enigmas, Investigation or Occult.
This bonus depends on the successes the cat makes
on a Willpower roll (difficulty 9) to remain still
and clear her thoughts. Each success
lowers the difficulty by one.
Such discipline often takes an hour or more,
and cannot be done in combat or hectic circumstances.
Ban: Allies of Mantis cannot be hasty or reckless.
if they aren't smart enough to be still,
the spirit leaves them alone.
****************************************************************************
Others
You may take a Garou totem but you will have to
have permission.
Or you can create one of your own.
This submission has to go be approved
by the Bastet rep and the Spirit storyteller.
You will need to list what the spirit is
what its weakness are along with bans and
favors.
These are our spirits guides wolves would call them totems.
We do not choose the Jamaka for they choose us.
They watch our dead deed and our lives.
Some of us may even lose our Spirit guides if we are not careful
**************************************************************************************************
Tzinzie
Background Cost: 2
Buzzing eternally,
Tzinzie the Fly Lord spins across the universe,
biting whoever he pleases and pestering folks for
the sheer hell of it.
He stands for elusiveness,
for a trickster nature which flits past larger,
slower beings, tantalizes them with a false promises,
and disappears, laughing.
Most Bastet pay no mind to this annoying spirit,
but those who understand him
(usually Bubasti, Ceilican or Qualmi)
realize what a profound folly-finder Tzinzie can be.
By dancing under the nose of the serious and the Wrathful,
the Fly Lord points out their own foolishness.
Those who join his dance find the steps becomes that much easier.
Favors: Cats who ally themselves with Tzinzie often learn the Catfeet,
First Strike and Swipe Gifts,
and gain an extra dot in Dexterity when feeing from a bigger,
more powerful opponent.
Ban: Tzinzie's chosen must never bully the weak,
nor should they let a self-important person rest peacefully.
********************************************************************************************************
Ika-Ika the Monkey King
Background Cost: 3
A noisy and boisterous spirit,
Ika-Ika represents caprice, mischief,
nonsense and ferocity; his friends, however,
understand the wisdom inherent in Monkey King's chaos,
and respect his drive to break rules whenever possible.
When he finds someone he respects (a rare occurrence),
Ika-Ika is a loyal and powerful ally.
While he might kid his friends,
or play pranks on them,k he'll be the
first Jamak to show up if something's wrong.
The Bagheera and Swara find Ika-Ika amusing,
while the more serious Khan and Simba resent his careless ways.
Bubasti, as a rule, hate this mad spirit,
and avoid those who befriend him.
Naturally, he loves to annoy their kind,
and favors a cat who does the same.
Favors: A Favor from the Monkey King means a
extra dot in Dexterity and Acrobatics,
which last the remainder of the day.
On a more permanent basis,
he sometimes teaches his friends the Gifts
like Treeclimber, Farsight, Clawstorm and Monkey's Uncle.
These last two Gifts he leaves for respected allies,
not simple buddies; a Bastet must achieve at least
Third Rank and maintain a long alliance
with Ika-Ika to receive such valuable Favors.
Ban: Ika-Ika likes anarchy;
his friends have to know how to kick
down the walls and let loose.
Even so, they should know where to stop:
the Monkey King is wise chaos, not cruelty.
They should also understand the value of friendship.
When he's feeling wild, I
ka-Ika might show up in person,
either as a monkey or as crazy man.
His friends should welcome him if they want to keep him.
*****************************************************************************************************************
Mantis
Background Cost: 2
The creator of the world according to some folklore,
the wise and patient Mantis dreams its way out of trouble.
This Jamak knows the seven levels of silence,
from meditation to death, and teaches them to its allies.
When some problem threatens, Mantis folds itself still and waits.
Sooner or later, the solution comes.
The Khan and Bagheera understand Mantis' wisdom,
and the Simba of the Kalahari claim its example helped
them temper their tribal rage.
Favors: Mantis sends dreams and prophecies
to those who understand how to be still.
In game terms, this lowers the difficulty for
rolls involving Enigmas, Investigation or Occult.
This bonus depends on the successes the cat makes
on a Willpower roll (difficulty 9) to remain still
and clear her thoughts. Each success
lowers the difficulty by one.
Such discipline often takes an hour or more,
and cannot be done in combat or hectic circumstances.
Ban: Allies of Mantis cannot be hasty or reckless.
if they aren't smart enough to be still,
the spirit leaves them alone.
****************************************************************************
Others
You may take a Garou totem but you will have to
have permission.
Or you can create one of your own.
This submission has to go be approved
by the Bastet rep and the Spirit storyteller.
You will need to list what the spirit is
what its weakness are along with bans and
favors.